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Same here
I replaced the mouseEvent... with currentEvent and it works like this; if (selectedNode!=null && currentEvent.button==1) //rightmouse button down...
The following code is inside an Editor script. Event currentEvent = Event.current; int controlID =...
you can use JSON .NET. it supports both properties and privates.
I would have to disagree this, since here, in this example, the variable of a particular interface was assigned with a new struct instead of its...
You were right. assigning back the struct with code below in Update() works; littleBird = (DamagableStruct)structTarget;
Merhaba folks, I have encountered something interesting and wanted to share. If a struct type and a class type implements an interface, (ie....
:D exactly
A small note: using <volatile> keyword before v3_array did not have any affect.
Thank you so much!
I hear you. Its 2021 and I still prefer c# threads over job system. Especially the requirement of nonmanaged code for job system is ridiculous.
I am working on a project requiring alot of asyncronized processing. I need to process colormaps as often as posible but it is not possible to...
Have you resolved this?
I have been working on a project where a number of threads need to access a global array. I made a test script and got some very interesting...
I ended up doing exactly that and looks awesome. Just adjust the quad 0.02 on Z, turn of shadow casting, use unlit shader, etc. and voila.
Wow thanks, Using onCollisionExit2D instead of LateUpdate actually improved Physics2D.CompileContactCallbacks from 16% to 12%. I am not sure about...
I am sorry. I failed to understand how this could be useful in my case.
TLDR: Is there a way to limit number of collisions a rigidbody/collider can enter per fixedUpdate? I am building a 2D simulator where thousands...
Global Wobble is developing fast: We have completed GUI for cities, production algorithms, added more building types. But we need your feedback...
fair enough. I did it because the hosting issues messed up the first post.