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Update. Game passes review on appStore just fine. Inapps work for my testflight tester in US. But it's not working on my phone (i'm in belarus)....
i have same problem IAP version 4,7
I have a problem similiar to this https://forum.unity.com/threads/closed-iap-unavailable-product-issue.374734/ I have 4 inapp in the game. 2 old...
I'm getting 40-60 mb 'unused files' in the report. For example this is report from 'empty' project (i included only one empty scene) What is this...
you don't get my point. of course i need to check in. But why some files inside of sub-folders of controlled folders are set to private even after...
for me it's clear that sometimes it doesn't. and i'm losing tons of time and money due to it :( i will not try to recreate it - but here's some...
I have a huge demo map from one of the assets (it's EasyRoad3D) [ATTACH] But i want to use only small part of this map in my game. something like...
this is the case. On disk file was correct. ZoomCamera from capital letter, But in Plastic workspace it was zoomCamera. Cloud Build was using...
I don't know how and why- but i had wierd problem - script was working on adroid (local build) but not in iOS. I tried a lot - that i installed...
I saw documentation the problem is that it's not clear to me - and every try (cloud build) takes about an hour :(...
Spend like a day searching for iOS bug today. In the end i realized that in plastic workspace my script was called zoomCamera.cs instaed of...
Could you please give more detail on how to use that script ? I tried placing this script into Assets/Editor - but it doesn't work. What am i...
I found the reason. I used Poly Brush to draw vertexes for some fancy shader - and looks like this data stayed in the wring places... still...
they don't tell you what is inside scene files :( In fact i found one problem. PolyBrush script components left in prefabs were heavy. No my...
So is there any way to determine what consumes so much space ? with 100mb levels i can'r really add anything more...
I'm trying to use DODynamicLookAt to make turret and barrel look at the player (in fact it's camera position in my game)...
all scenes consist out of prefabs :) [ATTACH] i really can't understand what consumes so much space...
almost same result with lz4 :(
but there're 10 scenes ) i don't know what exact one causes trouble
On hard drive in windows explorer scne files occupy around 80mb. in zip archieve - 5 mb. But if i compile into apk with LZ4HC compression size is...