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Separate names with a comma.
Here is an example of what I was talking about earlier: Dictionary<Type, List<Action<object, object>>> _listenersSortedByMessageType = new...
To me, the only reason why you have to use reflection is because of the messaging system. You could try restricting the event type to Action...
Not sure about this but you can try wrapping the values into a class. That way you can use only 1 GetValue on the reference (if even needed). And...
Again, wrap each stat in its own object with its own events. public class Node { public float Amount { get {return _value;} set...
I'm assuming that the events will be based upon numerical changes? If so, wrap each stat and their events in an object. class Actor {...
In what context? But what mgear said. Additionally, there's also the out parameter.
Immediate advice I would give would be to ditch the string for keys and use an enum or some const strings instead. My method is like the command...
By any chance, has anyone gotten Unity's mono compiler as service to work outside the editor?
It's probably the colon sign. It marks it as a label for goto
Quill18creates on YouTube is also good to watch.
Why be afraid? IL2CPP is a build option, not a requirement.
I would do something similar to larku. If real time physics performance is really an issue, it sounds simple enough to be written by you (just a...
You might want to look at ScriptableObjects. Make a base move as a container for name, stats, moves, etc.
IMO your question is slightly vague. For one, what are you calculating? Line of sight? What dimensions are you working in? Anyway, it sounds a...
Line 4. It should be count-1. And >=0
I am assuming the error is because of this: http://stackoverflow.com/questions/8494077/adding-members-to-c-sharp-list-using-indexes
For one, you are looking for the game object with the name "bc" not for the game object with the name held by bc. Second of all, de =...
Well, Get rid of the debug statements. If I remember correctly, they cause performance issues. Just increment a int and log it after the...
I don't own Vectrosity, but it looks simple enough and really powerful based off of the examples in the page you linked. IMO, if you need it...
Personally, I would go for the command pattern. It is more OOP and more extendable. If you wanted, logging functions or other things could be...