A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Just a quick (very quick actually) update. Unity Serialization fixed for me, similar methods also, FromJson and ToJson and supports array without...
Of course not, but at least I can control what is used and what is not on my own assets. I cannot avoid using mono when using unity, i can,...
The fact that most developers don't care about including the license, and the fact that nothing will probably happen, doesn't mean that everyone...
I didn't know about the JsonSerialization package, i'll be taking a look, thanks. Odin Serializer is under Apache 2.0 which has the same "problem"...
For me, it's unethical to force a user to include a license on their application other than maybe a license for my own tool. They don't know, and...
I can't because Newtonsoft.Json is actually under MIT license, and I'm creating an asset to be sold on Asset Store, which would mean that everyone...
January 6th, 2024 and no word on supporting arrays, that's unity for you. Having a wrapper means that I now have to modify my API to read from a...
I had the chance to test it while it was still in development. It's a great asset. It feels right with the game development flow where textures...
Huum, i never thought of it this way. So you are saying that since the table is painted, instead of pure metal, it would be better to use metallic...
Hello everyone, I'm working on a garage scene, In this scene there is a metallic table (Base map + Metallic Map + Normal map). The table is near a...
I'm having the same problem. Did you manage to solve?
For documentation only: I experimented with directional and non-directional mode, compressed and not compressed and my settings are similar to...
@DavidUnity3d, currently using 1.4.0 and previously using 1.3.8
@unity_bill and @Ryanc_unity Our WebGL project is still having problems with loading a scene using addressables and lighting. Following what...
I was investigating the problem and it seems to be related to the RemoteLoadPath and RemoteBuildLoad I was using. In order to be path relative I...
@unity_bill can you confirm this is fixed on 1.3.8 and/or 1.4. I'm still getting the same error on my webgl project. [EDIT] I'm also getting this...
I also don't appreciate how the animator is a black box that developers can't access. If you'd like to do something on animation end you have only...
[ATTACH] When navigating on the new Package Documentation you can see which version you are in (using the URL, like the picture above) but there...
I am still experiencing download percentages being only 0 or 1. There are no progress, even normalized.
Do you have any updates on cancelling the AsyncOperationHandle? I'm creating a game with 3 HUGE stages and pre-loading them before the user...