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Hi, I was wondering if there was a way to use the Unity 2017 C4D to FBX plugin (to use C4D files natively in Unity) in Unity 5.6.3, seeing how C4D...
Looks like you're not feeding in the relative direction. This might work.
Hi ArticulatedPhysics! We're currently working on a vehicle-creator based game called Homebrew Vehicle Sandbox...
Will this new input system still use rawInput? Or will we have an option for directInput / xInput (on supported platforms)?
well, the fluid density is around 1000x higher then above-water, even if I lerp between it, the force-difference is too high and stuff spazzes...
I've been calculating the wing-physics for our game using the surface-area of the wing, speed, lift-coeff, and air-density, but obviously it...
I've been trying a ton of stuff already, none of which seem to be working. I have a simple scene, players get in, and they can spawn cubes, the...
Glad to know you got it working! Good job man :D
Yeah I noticed that too. I was able to get the gizmos to fit with custom models, but not with regular cylinders, but that's just a small nuance...
That's actually a good point. Thanks for the input man. Really appreciate it :D
That's even worse then expected... Guess making our own wheel colider is something we'll have to look into if this is the case.. especially since...
Darn. I guess we'll figure something out. Thanks for the help Jonny.
The main problem is, people will be able to add as many wheels as they want to their vehicles. We've had players make tanks with over 80 wheels....
Hi, I'd like to know the reason for limiting the Wheel coliders in Unity 5, I'm working on a vehicle building game and the wheel limit came as...