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Unity version 2020.3.48 I wan't to make a copy of Sprite with custom changes. When I try to create Sprite by code I can't provide...
After a long time I realized that non-static class for game input is good solution ;). Good for tests. :p
That great feature, but most of dev's still on the 2020 unity versions
I am using Unity 2020.3.42 and there is only 10.10.1 version of the URP, so I don't have option to disable Post-processing :(
Same happened, I'd tried many things to make it work again, but it fail. Got error java.lang.UnsupportedOperationException: This feature requires ASM7
Same
Need this feature!
I made late binding of SpriteAtlas and choose HD or SD atlas depending on GLES version on android device. For GLES 3 I use texture options RGBA...
Yep, 7 years bug :)
Thank you, bro.
Hi, did you made syntax highlighting?
Thanks for such interesting workaround. Did you reproduce this bug on mobile without fix? I go another way to fix that. Emulate mouse click far...
I made custom mobile onscreen Joystick. I use OnScreenControl component to emulate native screen touch when virtual stick(ui Image) dragged. All...
It looks much better then TextMeshPro, and have more options to design cool text style. Sad it doesn't supported anymore :(
Passed 6 years but Unity still didn't have thumbnail for UI prefabs, sad
Hello, I am trying add App Tracking Transparency dialog to my game on ios and have some issues with dialog localization. To localize dialog...
Few suggestions: - support for new input system (in the class HotKey) - support to export screenshots to the project folder(not to Assets, but one...
I made same thing, but little bit different. Create new cs file with content: public partial class GameInput { private static GameInput...
So, question is in the title. Let say, I generate class GameInput from inputactions asset. Now to use it I should create instance in the Player...