A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You can do that exactly like if it's a shader asset, just as you said :) Material material = null; Shader shader =...
I've finally found a solution. I implemented it in the GameObjectExtensionEditor of the Core Library of Muffin Dev for Unity :) =>...
Up :)
Hi there! I'm trying to make a custom editor for GameObject. It works fine, and I'm glad to share the trick with you. But wait, Unity acts really...
I tested something (not a definitive solution) that works, but I have another issue. First, I saw that changing the DragAndDrop.visualMode value...
I'm trying to make a custom editor for a component that contains an array of sprites, but it seems that the editor refuses to let me add items to...
I'm not sure to understand the question... But the first thing I thought when reading this post is just "He wants to set the timer property of a...
@Baste You're right, no problem is solved by pick the first asset of expected type, or creating an empty one... But the code I wrote before is an...
Hi everybody. This question has been asked many times in many forums and Unity answers. Anyway, I have a solution to suggest for this "problem"......
Thanks a lot. For my tool, I use UnityEditor.AssetModificationProcessor, not AssetProcessor. By using OnWillCreateAsset(), I can know when an...
Hi everyone. My question is simple : does a callback in UnityEditorInternal (I suppose) called when an asset is created exists ? Thanks for any...
Hi, I encountered an issue that i've not seen in the Issue Tracker, Forums or Answers. I don't see the Enum field in editor for an enum typed...
Up, it's a real problem :/
Hi everybody. I have two problems in my game with lighting. I attached an image to let you see what happens after a light build Default Very Low...
You're right, I'm doing it in my real project, but I missed it in my example, sorry.
... Too efficient for me :p
Thanks a lot to take care of your users :p If you don't use this post, where can I know the results of that investigation ?
Did you try to open my example project that I post ? That's the new version (with gizmos and settings in editor) :...
This solution is good but... Absolutely twisted ! I just want to avoid the collision with myself at CircleCast, and that behaviour HAVE TO be...
But I want all my characters can detect all characters but themselves... I don't think there's a way to do that with Layers and Physics settings :/