A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This bug still present in Unity 5.1.1f1.
I reported bug id 687700.
I was getting same error, then run Unity with Admin permission and it work fine.
Hello jonas, My project is kind of huge (30GB+) so uploading that for bug report will take time. I will try to simulate same in small project....
Hi, I am making a build which run fine for first time, but quit and launch app 2nd time onward, it crashes randomly while disposing the WWW...
Try this Stripping level = any value other than disabled (as its 1 or 0 for WebGL) Enable Exception = None or Explicitly ... set...
I have similar issue with Unity5p1. I am making Fastest(very slow build), the java script file generated is around 110.4 MB. When i run the game...
changing to LoadAsset doesn't fix the issue.
Yes i am using LoadAssetAsync with Unity b22.
Hello, I am using Unity b19, while loading one of our game bundle i am getting GameObject (named 'PfGameManager') references runtime script in...
Window links are not working.
Sorry i was getting error mention here...
Yes I did tried beta 18, but build failed because IL2CPP give error for byte array. The nGUI localization return byte array and IL2CPP give...
Hi, We are getting too many error while porting our game to WebGL. I am using beta15, as using later give error while making build. I am using...
@vexe, it work fine importing in fresh project. Sorry for wrong report! Thanks
Hello @vexe, Well i restarted Unity but if didnt work. Thing is that its just give random exception like you mention. I am trying to import in...
Hi Vexe, I am having issue with 4.5.3f4. When i run the Serialization scene, i get the following exception NullReferenceException: (null)...
Turn out problem with Unibill. Still need to dig more. Removing the references of Unibill/Src solve the serialization error. I still get...
Actually i did delete my Library folder for reimport but it didnt work. I dont know why i get Predefine.cs warning while making a build for this...
As you can see the code there is nothing in #if UNITY_EDITOR. Script name is same as class. If i am not wrong it wont work in IDE too. Unity...