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[ATTACH] I wouldn't even call it inaccessible, it's inhumane o_O
LOL, wasted many hours on this... Thank Unity, as usual.. lol
"No easy way to solve this"?... can you please elaborate more? does it mean that unity doesn't support the use of modular assets in a baked...
Switched from 2021 to 2023, same issue fps went down to 40 compared to 68 on 2021… i guess every year it’s gonna get worse :) I’m tired of this
Doesn't work for me on Oculus Quest build as well
:(
just URP?
I have the same exact issue! did you find a solution?
Same this... I had to set it to single-pass to fix the error on 2020.x and 2021.x.... but my game uses a shader that doesn't support...
I have an issue in 2021.2 where right eye is not rendering objects with transparent material.. using multipass
had a compilation error, fixed it and now all references are gone, and have to re configure my entire project.. This is just a waste of time...
Maybe I'm stupid, but is this really that hard for Unity to implement? like making a new .... node that generates a .... block of code? please...
Fixed by enabling "Opaque Textures" in the URP pipeline settings
You saved me days of work! it was SSAO causing the ghosting effect, and enabling write to DepthTestOverride to eliminate parts of the model...
Here ^ the documentation that doesn't even work :) I guess now we're all set
I think our best bet is to wait until someone creates a 3rd party asset that completes this feature for them.. coz this is apparently how it works..
Another issue, is that somehow I can see ghost like effect for anything behind the objects rendered on the custom pass
Thanks a lot!! That seems to work, there's only one issue.. the object the player carries have nested meshes, with this shader pass the internal...
I'm trying to get FPS weapon camera clipping done in HDRP, If I understand correctly, to have an FPS weapon camera, I need to set the weapons to...
Thanks for the answer, but, can you explain why the custom shadow lightlayers are not working as expected? I want to have a certain object in my...