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https://answers.unity.com/questions/664630/does-script-execution-order-effects-extend-to-desc.html
return isInven != null || isInven.item.itemname != string.Empty; I think you want to use && instead of || here
private int index = 0; You're resetting the index every time you instantiate the property drawer. Instead of that you need to find the index that...
I'm not sure what's supposed to happen here. You destroy the object just after increasing the numberOfCoins value. This value is associated with...
I don't think I fully understand your setup What's the class name? Is it extending MonoBehaviour? Ok lets call this class XClassX I don't...
I can tell you how I solved that issue, maybe it'll give you some ideas. Basically Item is just a simple class with basic properties like name,...
You have a typo: MoveEnemey2
In c# you can't have fall through if the case statement is not empty, just try to remove both else statement and break, you should get compiler...
So if I understand correctly you want each item to only trigger once and depending how many items you've collected so far you want to display...
I think you should remove the bits that are unreachable, if in future you'll forget to return a sprite somewhere you'll get compiler error that...
Hey everyone! Just got my first asset published in the store - EZ Logger & Debugger...