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A bit of a non-standard approach: What about writing the data to a texture in a shader, then pushing that texture to RAM using AsyncGPUReadback?
It's fully supported for C#. Just not for Unity-Objects. That's because Unity uses both C# and C++-Objects (where the C#-Object is usually just a...
void awake () This will not run. Unity's built-in method is called Awake, not awake.
Studied game development in university. Here's the projects we got in the first 6 months (this assumes 0 programming knowledge): - Pong (Teaches...
As everyone said before: You shouldn't truncate using strings. This is both prone to error, as well as bad for performance. If you absolutely have...
Also don't forget about the static-flag. That's also used for culling, mesh-combining, & draw batching....
Structs are Value-Types. This means they are passed by value, not by reference. Thus, when you read the velocity from your rigidbody, you get it's...
bump
Are you actually moving the camera in between your two hits? Because you're simply shooting a ray straight out of the front of the camera....
You need a [CustomPropertyDrawer(typeof(TitleAttribute))] on your propertydrawer, so it will be called
AFAIK unity really dislikes GUIDs, and doesn't serialize them.
What type is "item"? You could store your "UIbuttons" as TMPUGUI-objects. Or create a custom class on that object that holds references to its...
I'm not sure what "LINE_SPLIT_RE" is, but you could try replacing that Regex.Split with String.Split(Environment.NewLine) or String.Split(";") (if...
uwr.downloadHandler will have the data, either in .data (as byte[]) or in .text (as string)
The Popup-Object can also work with an array of string instead of an enum: https://docs.unity3d.com/ScriptReference/EditorGUILayout.Popup.html
Normally you'd do that in an OnDisable or OnDestroy. Edit: When unassigning you might need to check if the player != null
Bumping this to see if anyone can share any insight
In short: Not without making a custom inspector
This will only work if your Player is not a monobehaviour.
As stated above; please show your code. Instantiate will return the newly spawned object. You can use that reference if needed. If your...