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I just switched my project to 2022.2.9. Testing on Safari and Chrome on an iPad Pro 12.9 and no keyboard pops up.
That's my understanding as well. The problem is I have no way of doing something differently as all these are managed by the localization...
I'm changing the language at runtime like a couple minutes after the application loaded. Shouldn't it be done by then? The tables aren't really...
I forgot to mention I'm already using preloading after our last exchange.
Hi Karl, I attached a short video of me changing locales on button press for (int i = 0; i <...
Oh damn, found it, that's hidden well. :)
Also this
Hmm it doesn't have that config area to the right.
Ok I'm still kind of stuck. I commented out every GetLocalizedString except one. I have some kind of network manager that has this IEnumerator...
So I have my localization working just fine in the editor. Just a few string tables and one sprite table. Tried a build and run and sure get...
I added the localize component myself. The right click option is great and it also answers my question on how to update the hover sprite. Thanks...
Hope I included the correct files. Unity version is 2021.3.1f1 It shows the same behavior. Correct sprite shown when it starts, default locale...
Ok updated and now it doesn't show the correct sprite at start. It does when I switch to de and back to en. The hover problem is also still the...
Ok this might be the issue. I just installed it from the package manager and that's 1.0.5 which seems very far behind. I'll update and report back.
[ATTACH] The configuration for the toggle. [ATTACH] Background localization. Like I said works at game start but doesn't make it through hover....
This is a two part problem. First of all I have a Toggle which has a target graphic with an Image that has a Localize Sprite Event. Now when I...
I'm implementing a turn based multiplayer teaching game for some company. The game is required to run in browser so webgl. There are 4 players per...
I'm working on a Hololens app, nothing has changed on my Unity installation since January. I work on some stuff, build it, test it on the...
I have a working app that uses Vuforia markers to precisely define a coordinate system in the app. That works really well. Now we asked Vuforia...
Ok workaround, use File.Copy to copy the file to the LocalApp folder and then TriLib can access it.