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When trying to play a webgpu build in browser, this error shows in the console: Uncaught TypeError: Failed to execute 'setIndexBuffer' on...
@bgolus do you happen to remember which setting you were referring to? I feel like I've tried every setting at this point and still can't seem to...
Hi, thanks for the replies! I had thought that Linear01Depth was supposed to correct the outputs as bgolus mentioned. Nevertheless, I tried...
Hello! I've been trying to set up depth texture based fog in my project that I build to WebGL. As it is URP, the fog is using a render feature....
Hello! I am really enjoying this asset so far! However, I am running into an issue with a WebGL build (using URP of course). While in the...
Hello! I'm trying to create a new race but trying to generate the model keeps returning this error: Boneweights and BonesPerVertex are invalid....
Ahh you are right, and I think I misunderstood something about addressables. Only the labels matter for the build. However, I noticed that the...
Hi Jaimi, What is the correct way to add additional addressable recipes and overlays? When rebuilding the library and using a generator, all the...
Thanks! The issue was the CORS settings. Works great now!
Hi @Jaimi Is there an event for when a wardrobe is loaded? Especially with addressables it does take some time before it appears.
I'm referring to this part of the documentation here: https://docs.unity3d.com/ScriptReference/Application-streamingAssetsPath.html Where it says...
Hello! I have a WebGL project that I've recently started to use addressables with. Once deployed, it tries to get the settings.json in the...
Hello! I have built and deployed a project on Azure that seems to run fine. Using addressables, however, has it try to access the settings.json...
This is still achieved with the single group?
But if I wanted to remotely host some wardrobe assets to be delivered as needed? I'm still familiarizing myself with addressables so my...
Hello @Jaimi ! Concerning addressables, my project has slots and overlays as well as textures that are shared. When using the generate optimized...
Hi @Jaimi ! I have a question using addressables. My project currently has slots and overlays as well as textures that are shared at varying...
@Jaimi before you investigate further I think I might have found the issue. The mesh is actually a few pieces and some of them are missing some...
Tried an apply all transforms from Blender at your suggestion. Still the same result, unfortunately. DefaultMaleAvatar also could not be applied...
Hello again! Tried to create clothing this time and was able to have the mesh added to the character. However, it looks like the mesh did not map...