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I think the custom pass might be help. https://github.com/alelievr/HDRP-Custom-Passes
My code works fine.
Use 'profile' in the 'volume'. I post example code here. You can have a try. using UnityEngine; using UnityEngine.Rendering; using...
thx, camera stacking may be is the solution.
I have a question. If I use 2d light in the project, how can I render 3d Objects?
It's really helped me. Thank you so much!
No, it's for desktop. But I think this method is also work for Android.