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Check this clarification on async void: https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/issues/15#issuecomment-432510102 In summary, a...
This was due to calling QualitySettings.SetQualityLevel on the Start method of a scene. It is not completely clear if SetQualityLevel should be...
Using Unity 2021.1.17f1, HDRP 11. When entering play mode, the game starts properly, but after a couple of seconds inside play mode, the...
Do you mean that the UI Toolkit package assumes the UI Builder package is also present, and if not, unexpected errors might happen? If a package...
Hi, this bug seems to still be present. When text breaks due to "white-space: normal", the parent's size doesn't update. Is there a work around...
For now I've implemented it extending TextField. No the most elegant approach but will do for the time being.
I'd like to make a custom NumberField similar to FloatField but for runtime use. I was looking into extending TextInputBaseField<TValueType>, but...
Is the commit that handled this issue present in any released version of the package?
That was it, great, thank you!
We had the default 'dynamic transform', I will change and test.
When modifying meshes at runtime, some shadowing artifacts appear. We have marked the meshes as dynamic, but we think there might be some...
Great, thank you.
Thanks for the reply, the documentation here seems imply that the @2x images only get used when using resource() and not url(). Is it working with...
I run into the same issue. For now I'm using a work around by sending a MouseOverEvent to the VisualElement after changing the cursor: var panel...
I think it's two different issues: 1. Unable to do 9 sliced backgrounds with images for high dpi (images denser than default 96 dpi). This is the...
I found another thread that runs into the exact same issue:...
Is there a proper way of creating UI's for high DPI screens with 9 slicing backgrounds? For a desktop application, we're trying to make a UI...
Thank you. We have some geometry that is a solid object made of many individual faces, where each face is made of multiple triangles. We are...
When loading a mesh to the scene with more than 32 submeshes, I get an index out of range exception in HDRaytracingManager.cs, in line 202:...
There's a new package available, see: https://forum.unity.com/threads/ui-toolkit-1-0-preview-available.927822/