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I honestly wasn't expecting strong shader support in IDEs to be so elusive at this point (syntax highlighting, intellisense etc.). I remember...
Is there a Unity friendly way to force Visual Studio to auto-convert or normalize line endings on save? I can manually reformat but I have to do...
This asset looks really neat. I'm wondering though. Is it possible to have the loader hand you the data as a mesh and not a game object? I use...
Has anyone else noticed that the materials tab in the fbx import settings seems to slow down to a crawl if you're using a fair number of materials...
Thanks for expanding.
Awesome, thanks! I should have phrased this better. It's still in preview so it's a bit silly to expect full coverage of the entire feature set...
I've been watching a few tutorials on Addressables, and I still can't quite figure out whether this should currently be supported given the new...
For posterity, here's how the bruteforce method I was pondering looks like when applied on top (checking if every single generated point is inside...
Here are the test scripts I'm using with the tutorial code from the video. For generating points inside a rect: using System; using...
If anyone is also wondering about procedural spawning inside rect bounds, I stumbled onto this nice tutorial on poisson disc sampling: [MEDIA]...
That's a reasonable philosophy, yes. Even if you don't use the tool, you can try to understand what methods they're using, and if they can't do...
Anything helps, I didn't know about that tool. It looks really nice. Personally I'm more inclined towards combining many small solutions and doing...
Interesting. Maybe the simplest form I described could be combined with that method applied to a simple plane (serving as the bounds of the...
Here's an example close to what I might be using. The green area would be evenly (ish) filled with grass. [ATTACH]
Also, I figured I'd limit myself to completely flat surfaces at first, in case that factors into the complexity.
The idea is to use this method to distribute bits of vegetation like tufts of grass and flowers into areas of varied size. First and foremost, I...
Can anybody recommend any algorithms that might be partially (or perhaps even entirely,) geared towards the following use scenario: You input...
Awesome. I hope I'll get around to it, or at least to read better up on your techniques here. It's all pretty interesting.
I've just been reading a bit into this now, and I like what I've seen, at least in principle. I'm working on a collection of modular scripts that...
I'm a bit stumped here. What I'm trying to do here is to access the following information from the clip itself: [ATTACH] There is a property...