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Is this still a topic of discussion, because here is how I deal with it... I modeled a computer control panel, brought it into Unity, made a...
I have an empty parent with the NavMeshAgent component, and my Agent script. My actual geo is a child. Scaling happens on the parent, from 1-12. I...
I couldn't get the height to work. I tried, but the scaled up mice didn't seem to recognize the overhang... My solution... I have one NavMesh....
This has been solved! I have one NavMesh. And wherever there is a mouse hole, I placed a NavMeshModifierVolume and set it to "tunnel." I then...
The NavMesh agents in my game are mutant mice, that grow and shrink, running through a maze There are mouse holes in the walls, but when the mice...
In the manual pages, there is a link to some extra navMesh scripts. Why they're not automatically included, I don't know, but it's for doing just...
Thanks for the video link(s). I watched both parts. So, you got the basics working in this video, but the more complicated it gets, it sounds...
Just a quick thought, but could you have a parent be the agent and then add random animation, etc., on the child?
This is just what I was searching for. :) So it's possible. You're breaking your sphere into reasonable sections, rotating that section so it's...
Are you able to get that spider to walk up a vertical NavMesh? I'm interested in finding out what other people are doing to create NavMeshes that...
I'm surprised there isn't a fit function as part of Mathf. Both "fit" and "fit01."