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UnityEngine.ProBuilder.Csg is not acceptable. Is there a way to use CSG.Subtract or somehow get access from c# to ProBuilder boolean API in realtime?
Hello and thank you for your amazing asset. Is it possible to update it to Unity 2021.1 to let DOTSNET work with Hybrid Renderer 0.11 ?
I have this error when running in Unity Editor. Error while downloading Asset Bundle: CRC Mismatch. Provided 603c3b5c, calculated 5826517c from...
Windows 10 Home 19042.746 Unity 2020.2.1f1 Universal RP 10.2.2 Adressables 1.16.15 (and 1.17.2-preview) Build Settings / Target Platform - Windows...
using Picturethis3d.Categories; using Picturethis3d.Models; using Picturethis3d.ProductListControls; using Picturethis3d.Products; using...
Done.
Unity 2020.2.0f1 Unity Collaborate 1.3.9 Remote Config 2.0.1 FetchCompleted configResponse status is Success in Editor and Windows build but...
Enable decompression fallback https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-deploying.html
Thank you! It helps a lot. Small addition. It's not necessary to use resouceLocator.Locate After Content Catalog is loaded it is safe to use:...
Sorry, but I don't think my shader could help - It's quite specific. I'm just saying that it is possible to recreate something like a default...
I solved normal mapping issue by my own shader.
Hi. Thank you for your great asset! I use Unity 2018.2.b10 and NAT Traversal 1.60 1. Load Example scene. 2. Run it in editor. 3. Press Host...
Hello defaxer, Thanks for your great shader :) I'm doing a "minecraft" game. Is it possible to do a shader where vertex color simulates lights...