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Hi, The documentation for the KeywordRecognizer specifies several of them can be active at the same time as long as they use different keywords....
I thought I had this issue in 2019.1.7 as well, until I looked closer at the profiler. Semaphore.WaitForSignal stood out, but it was just filling...
So much work done... yet nothing on the TrailRenderer :(
Version 1.2 with fixed warnings and new background space skybox is now available!
Thanks for reporting this! I've fixed the warnings and added a space background skybox to the asset, the update will be available soon.
@richardkettlewell : Is there any chance this might find its way in a 5.6 patch?
I have the same problems with TrailRenderer. There's only two ways to resolve it: 1. TrailRenderer needs a SetPositions or Translate function...
Ah thanks for the vouchers, but no need :) Regarding this ProjectionBlocker, would it not be more efficient to have instead a ProjectionCamera...
Ah, finally got the deep profiling to work. I'm going to assume it's because of all the material properties being set by strings :) Have you...
Same here in 5.6.0f3 - 100% crash when clicking Deep Profile. Can confirm that disabling all GridLayoutGroup objects "fixes" the crash.
Excellent! I'm glad performance improvements are coming. I can wait for the hotfix, 20% improvement is nice but from what you're saying I suspect...
I updated from 1.2 to 1.4 today, and I'm happy to see that the decals look much better in forward rendering! Nice work. However performance isn't...
That's a good idea, I didn't think of it. If the glowing decal was staying for long, then it would be worth doing as you say to improve...
Quite happy with Dynamic Decals so far, it's very easy to setup and it works on everything I want. Here's an example in my space game - I had to...
Apparently it's already fixed - but you will need Unity 5.5.1p1+ to benefit from it.
Looks like the asset crashes in Unity 5.5.1 - I'm waiting to hear back from Unity about this, I will post again when it is resolved.
This look nice, I think I will give it a try when 1.2 is released. I have no idea how this works - are the decals being projected based on...
Sorry, didn't get an email when you replied. My unity version is 5.3.3
I'm having serious generation issues as well. After lots of tweaking/generations I got myself in a situation where the starfield generates a lot...
I have the same HDR issue, thanks for posting the workaround. It definitely works, though my camera started inverting itself randomly after I...