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Unity 2020.2, and: OpenCL Error. Falling back to CPU lightmapper. Error callback from context: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing...
I opened an old project with the latest unity 2020 series. If I remember correctly I created it with the 2018 series? I noticed that I had used...
"OpenCL Error. Falling back to CPU lightmapper. Error callback from context: CL_MEM_OBJECT_ALLOCATION_FAILURE error..." Unfortunately this issue...
As I replied on the other thread, reducing lightmap resolution helped for a while for me. But when my scene started to grow again, the same error...
I haven't tried that, but reducing lightmap resolution from 40 texels to 20 seemed to help, for now.
I'm having the same issue with GTX1080 8GB. It started happening when I added several large objects made with probuilder.
It's a bit strange but today all seems to be working ok with deferred. Not sure what has changed. EDIT: It seems the issue is related to camera...
Cactus_on_Fire, thanks for the great looking foliage. It's one of the best I have seen for Unity this far. Unfortunately the shader does not work...
I'm wondering it as well, why "Post Processing Stack" has not been included in the installation of Unity? Loading it from the Asset Store is just...
Sorry, I'm inexperienced with the shader keyword limit issue. How do I know if this is affecting my project? Although I'm doubtful about it, as...
Many who are not ok with that would consider changing engine. To me, personally, to purposefully cripple Unity because they can't get something...
I apologize if I have missed some some vital info, but basically this would imply that an essential core feature that has been part of unity for...
CaoMengde777, Basically I tend to agree with you... If you make stuff that you share publicly, it would be always preferable to only use assets...
Thanks for your feedback. I guess I have to start making the list...
Ryiah, thanks for your reply. That is exactly what I'm trying to comprehend. I have read the terms. But when trying to convert them into real...
Martin, in the last couple of days I have been heading steadily to the same conclusion.
Greetings, I have been trying to wrap my head around the creative commons 3.0 license. There are still things that I don’t fully comprehend. My...
Thank you very much for replying. Unfortunately for me the admin didn't make difference. Did you also rebuild your lightmaps while running unity...
There is more... I tried to make a new test scene concerning this issue. This time, when making a build, a bunch of error messages pop up at the...
Hello, I'm having problems with realtime GI. When I play the game within the unity editor, everything looks as expected. But when I run the same...