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For anyone interested, a solution that worked for me was to make sure every property was set in the initial animation: "Normal". e.g. If...
[IMG] As a professional game developer, you'll frequently find yourself working inside prefabs that are complicated or that were created by other...
Will this work with LWRP and URP? I see in the notes it says it won't work with HDRP, but curious about LWRP.
One year later, but there is an easy solution to this. The VRTK_BasePointerRenderer will spawn a VRTK_TransformFollow when the renderer becomes...
I see the same thing in the editor. As a work around, I use MonoBeheavior.OnApplicationFocus to keep track if the game is in focus or not. If...