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Yes, if you have different entities with different props which probably are shared and mixed and you want flexibility, component based approach is...
No, I am in built-in standard pipeline and forward rendering. It is worth mentioning that screen point is OK and calculated correctly. I have...
Hey, someone else has the exact problem like me. I'm using DrawMeshInstancedIndirect and need to sample depth in my shader. _CameraDepthTexture...
Even when importing new assets, rename files in the project, delete, etc. it loses compute buffer value. I handled it with an editor script to...
They will be rendered if they are 3d objects (3d meshes) but if they are UI elements, the story is different. If the scale x or y is zero, they...
Enums are OK, it depends on your requirement. A string collection is perfect as well. You can write a custom editor to display them as a dropdown...
Weird, yes
There are two ` CrossPlatformValidator` classes with same namespace but different assembly in Unity IAP When I use it, it is the stub one. Even...
When do you want to fix it? Every time I intend to install unity through unity hub, I have a problem. Version 2019.4.37, 93%
A camera controller has been implemented using new input system for touch input and I want to implement it for keyboard/mouse input as well....
Over and Over and again Over
Really kidding me :/ downloading Unity 2020.3 and then stopped in 96% because of interruption, it cannot be resumed
Suppose I have implemented a core module/package (interfaces, factories, services, etc.) and several concrete modules (e.g. Video Ads, IAPs, etc.)...
How can we utilize the caching system to avoid downloading addressable localization assets unless they change and download only if they have been...
Thank you for quick response! :)
Can I add some key/value pairs to a localized string/asset table at runtime?
As mentioned, OnEnable can run before Awake. It is like Awake1,OnEnable1,Awake2,OnEnable2,...,Start1,Start2 I do not know why you want to access...
OK, the problem is about render order, solved.
I would like to know if we use GPU instancing for objects like instantiated prefabs, should we untick static batch for them or disable static...