A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello! Interesting new feature! I'm wondering if there are cloud "maps" as well as "luts" available, even if it is the default textures used in...
Ah ha, I upgraded my test project to 2021.2 (hdrp 12) and it works!
Hello, I'm on HDRP 11, with a 1080 card (so no ray tracing). After activating SSGI in both the HDRP asset and in the default frame settings of...
Yes, I was testing a project in HDRP. I was wondering, since our current project at work in in 7.4.1 and suffered when we moved an object more...
Hello Unity forums, I was messing around in 2021 beta, and was remembering how placing animated skinned object a couple thousand units away from...
Thank you, that's good information.
[ATTACH] An interesting suggestion, it does not seem to be in the disabled list, however. We'll keep looking!
Hello, we've been using the Unlit HDRP master node to make distortion shaders, but all of a sudden, all these shaders stopped having distortion,...
Hello, I've noticed a shader with transparency-additive over a surface that has a parallax occlusion mapping node (from the shadergraph) produces...
Disregard. Mods can delete this.
I changed the "branches" for "lerps" in the final version of the shader. Instead of logic gates comparisons, I simply remap the value to create a...
I'd like to check a thing in HDRP 9.0, but can't find it in the package manager. This is in the 2020.2 alpha. I don't see preview package...
Since the LTS just came out, and antialias is pretty important for image quality, adding it to 19.4/7.x.x would be nice, since we don't want to...
This is how I made it: the bottom saturate is the 0-1 value that I would use to sample my gradient, then I have a bunch of comparisons and...
Thanks for the reply. Too bad, it could be useful.
Hello, simple question: when creating a gradient parameter in the shadergraph, the Exposed checkmark remains grayed out and the gradient does not...
Hello, where could I find a neutral lut that could be modified to create color grading in HDRP? In older Unity versions, you'd have a lut...
Hello, I'm wondering if there's a way to have a shader cast a non-opaque shadow, using the shadergraph? The alpha shaders cast a completely...
That's great news! Is there information on how to use it? Not a full tutorial, just a couple notes, in say, a blog post? I've tried 9.0.0 and...
Hi all, I'm unable to make any shader in the shadergraph that simply "multiplies"/darkens what is behind it. An example of such a shader would be...