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Unity, How can we be sure that pricing won't change in the future? Will you look at analytics, and just change the thresholds and fees as you...
We should be able to do what we like with games without worrying about wrongly charged fees, abuse and changing policies, our lives depend on it,...
Hi @Krull ! I was wondering if there could be more optimized way to write this part of code: [ATTACH] Array.Sort() allocates a lot of memory...
Does anyone here or from Unity know more about this? How to set Sprite vertex colors faster? (at least as fast as Meshes)
[is that a bug?] 'Vertex position node' works differently when material GPU instancing is turned on. When ON - vertex position node outputs local...
sprite.SetVertexAttribute(VertexAttribute.Color) alone is making things slow. And it's really an issue, calling this every frame: For 1000...
There is significant performance issue with setting Vertex Colors for Sprite. Setting vertex colors for Sprite, 3x slower than for Mesh.. private...
[edit] it batches nicely, 'GPU instancing' na material need to be turned off.
Thank you, that actually works! One downside of this is - Sprites no longer are 'saved by batching', which is real issue for eg. grass objects.
I'm trying to assign vertex colors to Sprite, different for each instance. I've managed to write a script that sets vertex colors for Sprite...
Hi. Is there a feature that prevents character to move outside collider area? I mean like navmesh, ground bounds or ledge? This can be achieved...
Yes, there is shift option in camera, I was wondering if ProCamera 2d/2.5d takes it under concideration. image: [ATTACH]
Hey. Can ProCamera handle X/Y shift of perspective physical Camera? (Im asking before buying) Thanks
Following this 'Packing into an atlas' thread, there isn't really an answer to simple issue. Using atlases on other textures than _MainTex...
Anyway, that's not perfect workaround the determine button graphics.. Pad manufacturers like PowerA, make pads for Switch, Xbox and PS4, so...
We can check the manufacturer by checking: eg. for Switch Controller: playerInput.devices[0].description.manufacturer outputs: Nintendo...
Hey, one simple and very important question that documentation is silent about.. How to recognize manufacturer of the pad? (Xbox, PS4, Switch,...
Hi, Recently moved the project to Unity version 2018.4.36f1, and I receive more and more Crash Reports like these: Can you help me understand...
Hi, great asset! Is there a chance to have option to choose 2D Colliders (instead of 3D) for the tail animator? Or some tip if changing the...
Thanks for the ideas! 1/ unfortunetly won't work 2/ that's interesting idea, thanks I'll explore this 3/ oh no, but it would be perfect