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LOL HI UNITY!
Such a perfect solution to a problem that was always there but nobody saw... Now I can not un-see the problem! +1000000 Edit: This is such a...
The more I think of it the more this type of approach feels like a good way. I am wondering if "market rules" would settle and converge quickly...
For the record, I am happy to see such community effort being appreciated: Good job Peter77 :cool:
Edit2: Ok, now this is interesting! It was actually all connected to: isWsaHolographicRemotingEnabled: 1 And also had to downgrade the MR...
Previously it was possible to add Unity XR platform support for mixed reality, so that your application could be launched within other MR...
Strange if AR Foundation support on device are assumed to be compulsary that would be wild for try to deploy for device limitations like older...
This is now included?
Would it be OK to expose all mobile device camera functionalities? For example, in Android the flashlight control is quite painful to access when...
Thank you very much for the heads up on this
Thank you very much for the heads up so I can sleep my nights now, had horrors all the time about this :D
How is the documentation for packages going to be searchable within the overall unity documentation system? Is it so that each package will have...
I am sorry but I was not able to find a correct way to do it. The end caps always look distorted or smushy no matter how I try to set it up.
Was already answered here: https://forum.unity.com/threads/profile-analyzer-feedback-on-case-1156539.689254/#post-4638817 "Adding a column to...
Suggestion: It would be very beneficial to have "Total ms" per task over the range of frames to weed out small but frequent battery consuming...
Why is AR Foundation not listed as preview in the release outline where as others are listed as preview?
For example: https://www.google.com/get/noto/#sans-hans Use these ranges:...
"If we own Unity, then Android, Windows and iOS will all need us to support them on larger portions of their ecosystems won't work. While we...
I tested exactly same without the "kill" and window close first and it does work. I think with UWP builds there were some problems but normal exe...