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While I didn't find a shader-based solution, I did learn how to create separate meshes with materials set to shadow-cast-only mode, and that's...
I'm using a screen space dithered alpha clip as an effect to handle transparency, and I've noticed that the shadows being cast by these dithered...
Yes yes, of course it is! I just wasn't receiving anything via the callback and didn't handle the initial sync, which has already taken place by...
I am getting these two warnings: Assets/Gamelogic/Plugins/Grids/Unity/EditorSupport/GridBuilders/DiamondMeshGridBuilder.cs(34,39): warning...
Yeah, it is certainly simple enough to deal with, it's just that the callback has an index parameter, and it surprised me that it wasn't the right...
Additional possible issue: when the specified callback is called in response to an OP_ADD operation, the index that I'm receiving is always 0,...
That did the trick! Thanks! :) I sometimes forget that there's a bunch of reflection voodoo going on under the hood. ;)
I have code which looks like this in a NetworkBehaviour: public struct WorldCell { public int x; public int y; public int...
I haven't worked much with Grids yet, so I suppose I'm not 100% familiar yet with how to set things up even outside of multiplayer. :) I'm using a...
Any recommended approach to get Grids working with the new Unity Networking that was added in 5.1?
Simple problem to fix! Turns out I had all my layers disabled in the layer menu. Phew!
I've installed back as far as 5.0.1f2 and still experience this issue. Things look fine in 4.6.2f1, though, and geometry shows up correctly. I...
I just installed Unity 5.1.0f3 and 3D geometry doesn't seem to be rendering in the scene view. It renders in the game view just fine, and 2D UI...
The lightmaps are 2048x2048 and compressed (not sure specifically which compression on Android). I'm not entirely sure what our plans are around...
We have roughly sixty scenes that we're importing from Unity 4 into Unity 5 that each have 3~4 lightmaps. While this amount of data certainly took...
If people don't generally use multiple scenes to store screens in UI, how are they storing them? It seems problematic to store them all together...
Oh my... I missed the SceneManager-related stuff when looking over the new features for Unity 5! Looks really helpful. Either way, the situation...
One of the things I've done in the past that I found has been a very useful workflow has been to store screens in separate scenes, and loading...
According to the manual, under Custom Beast Settings (http://docs.unity3d.com/Manual/LightmappingCustomSettings.html), it may be possible to...
Does this addon work with Unity 4.3?