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There were two issues in the picture above: 1) I had to set the width and height properties to tile width - 1 and height - 1. 2) I had...
Thanks for the reply. I think it may be the UV offsets. I made sure MipMapping and filtering was off on the texture for the TileMap. And then...
Hoping someone can help me figure out how to get rid of these lines in my objects. I'm using the SpriteManager and instantiating a bunch of...