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It somehow started working for me on Cloud Build using Unity 2019.2.18f1 Advertisement 3.4.1 Won't try updating just in case.
Tried that but unfortunately it didn't work for us. It was worth the try though
Thanks @SamOYUnity3D, any workarounds? It's blocking us from doing builds
Thanks @SamOYUnity3D, I assume is going to be on a new version of the package? (3.4.2?) Do you have an ETA?
Posted here in the Ads Forum:...
Using the latest Xcode, Unity 2019.2.17f, latest Advertisement package from Package Manager (3.4.1) The methods are in the file...
I think I'm having the same issue. Latest Xcode, Unity 2019.2.17f, latest Advertisement package from Package Manager (3.4.1) The methods are in...
I ran into the Xcode 11.2 issue yesterday, but I solved it by setting cloud build to Xcode 10.2. App Loader won't allow you to submit Xcode 11.2...
Thanks @MelvMay, sorry I wasn't clear in my previous response. We tried with Physics2D.Simulate (and it works), but there doesn't seem to be a...
Thanks @MelvMay, that all makes good sense. This is a Physics based game so the only way the Main Player feels smooth enough is by setting a...
In our game we currently have different objects that don't move and collide only with the main player. Coins, Energy capsules, etc. Up to a few...
This is a big issue for us too. We use UCB and though we set the marketing icon in Unity, all the builds keep displaying the error (even after...
Hi, We recently ported our game to Android and noticed the performance drops considerably compared to iOS. The game is playable, but it runs at...
Hi Medveya,I'm interested in buying the sprite deforming tool to use with unity 5.5.I integrated the demo version and works great, but I keep...