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Uhnn... So, you mean there is no method to change the animation to Humanoid via script. A will report this (bug) to Unity to solve the problem.
@jeff-mills-chaoticmoon Your code only works when DefaultAvatar.fbx is manually configured as Humanoid. I guess it's Unity's bug that there is no...
I have the same problem. Is there any solution for this?
Hi @Partel-Lang and others, Reference for VRIK needs to be set before it awakes. But, the reference can only be set after awake with a script....
Hi @Partel-Lang, Final IK ver. 1.7 Adding VRIK on runtime makes following error This code successfully works for adding the component and...
I guess "Target renderes" on Shader Forge matters, but I don't know how to fix it.
Hi, I purchased the water asset. It's really good. It works well with Windows app and VR. I tried to use it with WebGL environment, but it...
Is it possible to distribute custom shader using asset bundle? I thought it is possible, but custom shader disappear when I load prefab asset...
Hi, I found the reason why gyro doesn't work on mobile devices. The code was not expected to work with higher than Unity 4.1 I deleted some lines...
Hi, As other people said, I have the same problem. Gyro functions don't work on my iOS devices. None of demo scenes works with gyro on my iPhone...
I was wrong. UV-mapping actually works with AVPro.
Hi I purchased the asset today. I'd like to project my movie to a sphere object which is UV-unwrapped. It seems that movie texture is not rendered...
I was wrong. You also need to manage "Automatically created Reflection Camera" in Hierarchy view if you add [ExecuteInEditMode()] to the code. [IMG]
Hi Gargore, After I emailed you directly, I found this forum topic. I think it's better to discuss here. Thank you for the great asset, by the...