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If it's a post processing toon shader, that should work. If it's a per object shader, won't work out of the box, and would require adding toon...
My understanding is the GPU caches the values, which may explain the VisionOS issue, no hardware support (guess). As for the math behind them, I...
@Archi_16 Sorry, I can't help with VisionOS issues. (no plan to purchase) Quick peek assuming DDX is the issue, maybe this will put you in the...
@MaxwellCI replied to your email with some suggestions
Size is also depth, best way is to split the object so back is not a paintable object.
Did you import Obj Fluid, it's not included, only support for it. https://assetstore.unity.com/packages/tools/physics/obi-fluid-63067
Yeah, i'm switching domains, still setting up and need to update my posts and store listings. until then the new email is support@bocs.software...
It does require UV2, and the easiest way is to import with generate lightmaps. (don't have to use lightmaps, just need the UV's) The world...
@mocha_frappe Here is a quick hacked version with your method....Suggest importing into a new project and look at what I have done. I did not fix...
Since I don't know what code changes you have made, I'll see if I can code up a sample package that I suggest you import into a new project for...
@mocha_frappe The particle painter would need to be modified some to get multible layers, check the void PaintRaycast function in PaintTarget....
@mocha_frappe I tested your idea of 2 planes, and it kinda works, but nothing I would include in the offical version. (image below) You sound...
I've been asked so many times about this, so I'll copy one of my responses: ----------------------------------- the asset stores a 8bit signed...
I was working with na1-0a and found an issue with local floating point phrasing in the code. ie...some countries use say "1.35" and other...
I'll take a look, didn't know it didn't work with newer versions, guessing they slightly changed the file format. EDIT: I just created a .vox...
Looks like the URL was out of date...here is the updated one: https://assetstore.unity.com/packages/tools/particles-effects/paintz-102269
I'm seeing assets showing an update is available, but they are updated and have done an update index. any suggestions? [ATTACH]
I fininaly uploaded 1.7.1 to the asset store to fix all issues reported VR/XR issues, Mobile, and Obi Fluid 6 Thank you all for the support
@the_ocuvox sorry, don't have a test version and development is on hold. Basically it creates a new skin mesh from the chunks Chunks are removed...
Some mobile devices don't clear the texture on creation. Open PaintTarget.cs and add "ClearPaint()" at the end of the SetupPaint function....