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Hi there, i'm testing the "Simple MovieTextures for Unity WebGL" asset and i have some issues on chrome and Safari. I'm using Unity 5.3.4f1. If i...
Hi there ! So i'm working on an android / ios game, the video i need to play works just fine using "Handheld.PlayFullScreenMovie". But here is...
Okay, sure i've sent one ^^.
No there are no noticeable side effects, only the error message that pops out. The device i tested the build on was on windows 8.1 and i don't use...
Hi there o/ I'm trying to port on app to windows phone 8.1 and i have a weird issue. I have 3 different quality settings, one with "half res"...
Ok so i managed to fix this doing the following things: - i added 2 functions in the php page hosting the game using jquery:...
Hi there ^^ So here's my problem, i have a webplayer / webGL project, where i can open new tabs clicking on a button. But when i do, the button...
EDIT: ok so i managed to get it working, since i knew that the command was working, because i just used it in windows cmd prompt, i just commented...
Hi there, so here's my problem, i'm trying to add facebook support for an android game, but the keytool doesn't seem to be found, i looked on the...
Thank you ! I'll look into it:)
i haven't tried yet, i'm still on 5.1.2f1 :\
I think i was looking at this problem the wrong way ^^;. Let's say the players have a fixed inventory as a start, and then they can expand it....
Hi there, i just started to use the analytics system. I would try to create an unique custom event, i don't know if it's currently possible. For...
Hi there ! So here is my problem, i have a game in a web page, which displays a lightbox on top of the game. The lightbox contains some html...
oh ok, thanks for the info i'll look into that :)
Hi there, i noticed the same issue when trying to load files from the compressed folder, i have the following files: fileloader.js,...
Hi, i had the same issue on webGL builds when playing sounds and having the camera move at the same time. I found a fix, put the "doppler level"...
@Madsen i didn't make the same changes as you did, here's the de-panther file with the 2 lines of code added: private static bool PackageData...
@liortal 1 - I'm currently using Unity 5.1.2f1, building fast development webGL builds. 2 - When using the @jonas echterhoff version, i get...
Hi, i'm having a bit of an issue, i copied paste the de-panther script and added the 2 lines above, set the "firstStreamedLevelWithResources " to...