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How to codesign my ios app generated by Unity? I tried this /usr/bin/codesign --force --sign <my signing identity>...
Just to add, after I put watchKit extension to unity ios project, successfully build all that, select watchKit extension as target and try to run...
I was getting an error that .appex file is missing, but later I figured the file was built on the other location. At the end, I somehow managed to...
Did anyone even tried this? Any kind of experiences? Anything???
Really, how to do it? I want to use, for example, Today Extension for my ios app made in unity. When open my app in Xcode and try to do it with...
I have a simple Unity game (it's roll-a-ball tutorial), and I've built it for ios 8.1. Then I've opened the project in Xcode 6.1.1 (latest stable...
Support for watchKit. Now when I build for ios and try to add watchKit target using Xcode, I get an error, of course.
I've tried it too, and it didn't work for me. Sprites that were created during the runtime were destroyed after I saved the gameobject in that...
Could someone tell me when is this support planned? By looking at all iOS releases and Unity updates so far I've tried to see average time passed...
Thank you for your reply! But my problem was I had some objects created at runtime, so they got destroyed afterwards.
Reinstalled unity. Thanks.
Now here is one silly question, but I can't seem to find an answer. I have mac, my current version is 4.6.0f2. I have tried Unity>Manage...
I have a script that instantiates lot of prefabs at runtime. It also sets some random prefab's properties. I need that bunch of instantiated...
Yeah, about this thread, I'm not sure what happened earlier, but it works now.
I have made the material, I've added it on UI image, but on the scene I don't see the material being applied. I can change the source image or...
Yes
I've created some material with UI/Default shader. It seems applied in inspector of my UI image, but I actually don't see it. What I'm doing wrong?