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6 years later and still nothing?
I am also struggling with this. Any news of a fix?
What are the options for supporting more than 4 controllers? I know that xinput has a max of 4 controllers but I'm struggling to find any...
I just tried testing our game on steam remote play. When my friend connected to my game it caused errors to be continuously logged every frame:...
Thanks for the help. Thinking about it, for my first issue what I really want is for the tail animator on the spine to not be influenced by...
I have a couple of things that I would like to implement using Tail Animator but I'm not sure how. 1. I currently have a humanoid character that...
Thanks for the reply. I have tried using various pre-multiplied shaders on both the objects that are being rendered to the texture and on the...
I am trying to draw specific objects to a render texture then display that texture in a scene with transparency around the objects. Some of the...
I am trying to run the examples but all I am seeing is a static scene. Does this package work with URP? [ATTACH] The 2D examples seem to be...
Thanks, that is a helpful example.
Thanks for all of the responses. Sounds like I may have been on a wild goose chase. I was under the impression that ECB being burstable would...
Maybe I am mistaken but I read that batching changes in ecs is much more efficient than doing things one by one. The link that DreamingImLatios...
I can confirm that 'EntityQuery.CopyFromComponentDataArray<T>(NativeArray<T>)' got me to where I wanted to be. Here is the simplified code:...
Thanks, I will check that out. Yeah, instantiating a load of entities in a batch is fine, it is configuring them in a batch that I don't know...
While this works, it isn't what I'm looking for. In this video they are just creating entities one at a time. I would like to create a large...
I would like to know what the correct way to instantiate and configure multiple entities from a prefab is. e.g. I would like to be able to spawn...
Thanks for the quick reply. With the dynamic buffers approach I realised that I can't use the EntityManager from a job to fetch the buffer for an...
I am trying to implement a kind of flow field navigation in ECS and am struggling with how to structure things. For each possible target I need...
Ah, I may have just found what I need. 'IJobParallelForDefer'
It seems that I can no longer pass a NativeList to the Schedule function. Is this the case or am I missing something? If so then how do we go...