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Initial issue here is that your foldout code EditorGUI.Foldout(position, property.isExpanded, label); occupy whole property area. It should be...
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I'm trying to async load some objects at scene start. But Resources.LoadAsync work the same way as Resources.Load. It load assets synchronously....
In NatCamRenderDispatch.mm extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad This non unique extern name conflict with...
Still 1.5f3? If i send u my invoice, can u send me 1.6 to my email?
With enabled 'multithreaded rendering' 1.5 works fine, but another plugin in my project , which works with camera, don't work with this option :/...
Hi. I have an issue with NatcamBehaviour on Android platform. After NatCam.Play(); method called, strange things start happenings with my model....
I tested on other project with integrated Facebook SDK and have same issue with "turned on "Log In-App Purchase Events Automatically"".
As said in this comment https://forum.unity3d.com/threads/ios-support-for-new-promoted-iaps-in-ios-11.475241/#post-3105239 u need init store as...