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Thanks for your reply. This is unfortunate. Nesting elements adds a lot of unnecessary complexity. Say that I'd like to add a shadow under a...
Is it at least possible to draw before (below) the default geometry?
Thank you for the quick answer, bgolus! Would you happen to know why Unity's built in forward renderer base pass does not support light cookies? I...
Sorry for responding to this old thread but I have been debugging why a directional light cookie tanks frame rate by 30% and I found that it is...
We have the same problem! Due to this, all instanced geometry disappears after any material, shader, or script is changed in play mode. We have...
Thanks for the suggestions! Rendering into the texture is an interesting idea, but it seems more complicated way of doing Graphics.CopyTexture....
I have a large texture, say 8k, and I need to update a small region, say 64x64 px. What is the best way of doing that to avoid CPU => GPU copy of...
I got bitten by this today but shadows still seem to not work with these functions for me. I tried to create a minimal shader that implements...
Thanks for the answer. I am curious what technical limitation causes this? How MSAA interfere with water rendering/simulation?
Is it expected that water does not work when MSAA is enabled (forward rendering)? I have spent too much time figuring out why water is not...
Oh, I probably should have posted the shader for reference, here is a simplified but functional one: Shader "InstancedShader" { Properties {...
Thanks for the reply! Tthis is useful for making one shader that can support both culling modes, great tip! Now this is an interesting idea!...
I am drawing a lot of meshes using `DrawMeshInstancedIndirect`, however, some have a negative scale (flipped models) and these get rendered...
That's cool, would you mind sharing some learnings? Did you remove the overhead or move it somewhere else in your script? We have just removed the...
Actually, after upgrading from 2019 LTS to 2021 LTS, I can see significant drop in performance caused by trees, 10-20% FPS drop after upgrading....
Thanks for the reply, I was not able to solve this yet. I have just updated to Unity 2021 LTS and it is still causing issues. I am strongly...
EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented 2D artist(s). Our game is 3D and...
Anyone has an idea what is causing the excessive time during culling here? I am thinking that it is the LoD group on the trees resolving what to...
Thank you Jason for looking into it. This happens to me every time I switch to the noise overlay. I am on the latest LTS version (2019)....
Hi, I was testing out some anti-tiling features and when I switched to Resample Fade = "Noise", I got an exception below and the terrain...