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Did you ever figure this out? Also interested in this. The fact that they show this in their best practices makes me think it should be available...
Oh sorry I thought you meant the screen. As for the barrel button on the stylus I have yet to figure this out. I have yet to have any luck with...
I would also love to know why the pencil 2 can't detect angle. As for double tap it is the same as detecting a double tap with a finger, either...
I don't think it supports basic windows builds it does support UWP builds for devices like hololens. But I don't think you can build for windows...
I have been away from Vuforia development for a bit, ground planes are still fairly new to me. But now I need to update an older project that used...
Yes I mentioned above that I had a prefab that I spawned in. It already has the Vuforia behavior and it is turned off in the inspector I only turn...
Sorry for the double post. If you are going to have the model and image associated externally I’m not sure how to build the asset bundles.... I...
Wow that is a crazy ask. I have worked with a team that did something similar, but not. Let me explain a bit. So what our application was, was a...
2017.2 has Vuforia built in and that is why I chose to use it. But I found out that 2017.2 has a bug with the holographic emulation in the editor...
No problem glad I could help.
Another thing to mention about Vuforia and hololens is the size of the printed marker and the size of the tracked image object in the scene...
So I'm using vuforia and hololens. What I'm doing is using the Vuforia image to spawn the object in the correct spot in the world and then using a...
It should work perfectly fine if you enable it in the XR settings
Yes I know but with this version that has fixes to hololens there is no download for vuforia. When you go to xr settings and click the download...
So something I forgot to mention is if you use VuforiaRuntime.Instance.InitVuforia(); You want to make sure it fully initializes before you try...
So I gave a solution on how I got around this on Airy-Cat's post follow the link over to there to see how I implemented Vuforia into a multiplayer...
Ok so how I get around the always on "feature" is by only Initializing it when I need it. My application might not be the exact as yours so the...
Yeah not a problem I will show how I do it in my next post
Those were the same issues I was having as well.
That is weird. I haven't played with b11 I skipped that one but everything is smooth on both f1 and f2 of 2017.2 for me. If you are using multiple...