A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I have a lot of 3D positioned audios, engines, bullets, even asteroids have an ambient audio so they get doppler effect as they whiz past the...
I couldn't get the workaround going after removing the toggles, could be that it's broken in 2019.3? I ended up just ditching the button component...
llamagod, I just tried using your workaround in 2019.3.0f3 I'm getting a null reference in UnityEventDrawer at the line: var type =...
Hi all, Several years ago I made a little 2D scrolling space shooter for mobile, though it was never published. The background was a starfield and...
I'm writing a small demo for for a large 3M multi-touch monitor running windows 10. First up, this does not work in the editor at all -...
Hi, I think the problem started when I imported google firebase into a project, which requires full .NET 2.0 API compatibility where I usually...
@uWebKit.com an update on this problem: It looks like there may be compatibility problems between Unity 5.3.1f1 and Oculus SDK 0.8 that just...
Thanks Josh, The 5.1.2 / 20p8 install works on DX11, but that is on an entirely different PC with older drivers all round. The machine running...
Hi, I've recently migrated a VR project using uWebkit from Unity 5.1.2 to a new build machine running Unity 5.3.1 f1 and having some issues with...
Eric, yup, I get it. As I said, that is very close to the way I had it originally, except that "tile.letter[0] - 65" actually throws an error in...
As an indexed array, I have to do a lot of casting and converting between unicode character values to array index values which is how I did it...
In C# you can initialise a dictionary like this: Dictionary letterScore<string,int> = new Dictionary() { {"A":3}, {"B":10}, {"C":6} .......
The player controls are pretty unique. It's similar to one of those SF Cave / Helicopter / Jetpack Joyride games where you touch to go up and...
Bumping this old thread because I'm at this stage in my project. I did a 2d version of this ages ago, and what I found is that if all you wanted...
I want my motion tracked entities to collide properly with other objects in the physics engine.
I have a 3d motion tracking device that supplies absolute coordinates for position and rotation at 60 frames per second. I've coded objects to...
I get full the range of motion from the joysticks, smoothly from 0-255 on both axis. Maybe you're running a different MCE that locks you to 4 way?...
pixelshaded, GetNewestData crashes because allData needs to be defined as an array of controller data structs. add this line: public...
allData needs to be an array, it contains 2 controllers for the last 10 frames. Germy, I will continue to cherrypick chunks of your code into...
Thanks for the code Germy, it pointed me in the right direction. Looks like your data struct is a bit off, a couple of vars missing and also...