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Me too, with Unity 5.1 all work fine, but with 5.2 crash all time with same projects, is really bad.
Unreal 4 by default set a animated sky with clouds that is beautiful, possibly cost some FPS more than a skybox but is very useful.
good comparison, would be cool if you add a FPS counter for see the framerate per second in gameplay at same resolution.
Go to the texture propierties window for the textures of the skybox cubemap (in the asset explorer) and possibly you see a warning color yellow...
I try many days make a Ocean effect using all water tools of Unity but my results are bad, personally think that sadly the water prefabs of Unity...
Hi, I am using many projectors (in total 5, some with animated textures) that affect all objects in my scene at same time, at moment they work...
Well, really the capitalism is killing the whole planet, then the AAA games too.
well this change the situation, i hope that the developer make their own models and publish again the game.
If all world use the Nintendo logic all fan art will be illegal, make a song cover will be illegal, paint a fantasy character will be illegal,...
Well, this is fan art, really is sad that Nintendo use their legal army against this developer, the source of the game is a great resource for...
Some times i think, what happens with the Unity team?
Well, Unity create automatically a Skybox probe from the procedural sky and can be used as a reflection cube map in materials, is great, this is...
Is not possible, the material only have the option "SELECT" and when i use it only appear as options the not procedural skyboxes.
Today a SSS (fake for games) is really necesary, i hope that someone share a option update with the new PBS Unity shader.
No.
I have the same problem, any solution please?
Thanks Alexzzzz, i change SleepThreshold to 0 but not fix the problem, the buoyancy effect stop few time after start the game.
I was worked many time with opencv sharp and i not see any documentation, is a implementation of opencv and the sdk is very similar to EMGU CV...