A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I tried moving my camera around in the game with ECS but found out that there is no runtime representation for it, so I tried just handling the...
Thanks! It worked :) Would be great if the documentation is then updated so it reflects that. Currently it states that 2022.2.0b8 is sufficient....
Hi, as the title stated the docs https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html are written for 15 while the latest...
I have managed to resolve this issue by adding a path to the Root Path Field and then generating code first before creating the component list
I was following the net code packages documentation on getting started. When I came to the section where I need to update my ghost component list...
Thank you!
I have a compute shader with a simple task of finding visible voxels in StructuredBuffer<Voxel> and outputing their position in a VoxelVertex...
Tried it, if i use the values you provided it still shows the dots, only when i use extremes like 0.9f and 0.1f they disappear, but even then I'm...
Hey Michal_ I followed your advice and changed the color for the UV2 and replaced the code with the one you provided, unfortunately there is some...
Your example only offsets the actual location of the texture, how could i change the sampling location of the individual pixel?
Hello! The vertices in my geometry have the following information on them: COLOR: i write in it which sub-texture i want from the atlas( 6th...
I'm using a modified surface shader, this is the code Shader"Custom/shd_world2" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex...
[img] this is the problem I'm facing, the blue and cyan borders are the neighbouring tiles in the texture atlas i am using. [img] I am...
Hello! I'm unsuccessfully trying to make a chunking engine that is running on more than 2 threads. I found a good backbone for a simple two...
bump
A shader I'm using on my terrain is working ok but is lacking any shadows which makes it look rather dull. I digged around and found a post which...
i tried what you recommended but the seam is still there, it seems to actually be what you said as the seam is the exact same color as the...
Hey! Great news! I had some extra time today so i went and researched deeper into what you posted in your first reply and managed to tailor your...
Thank you for your response, but what you said below the code example sounds like you're speaking alien. I listened to your first advice and...
Hello. INFO: I am working on a voxel terrain engine. As one of the optimizations I did now chunks don't have seperate gameobjects as children...