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I upload the code and test scene, create a hdrp project, copy CameraDepthBaking folder to assets folder, open the CameraDepthBaking/test scene,...
I test custom render use the sample,...
I use RenderGraph.CreateComputeBuffer to create a buffer(bufferA) at frame 0. And declare how to use the buffer through...
Sometimes the computeshader settexture will failed, but if i call SetRandomWriteTarget, the settexture success. Is't a bug? ComputeShader cs;...
Thanks, i also want it run on mobile (opengl es 3.0), so i can't use compute shader.
It works now, Thanks.
I create a multi pass shader for postprocess SubShader { Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}...
I use renderdoc to debug, the texture in the drawcall is empty. cmd.SetGlobalTexture("_LinearDepth", mipLevelRT); should binding the texture. And...
Thanks, this method works, but need more time to copy from 5 Temp RT to final RT. I'm sure if use DX or OpenGL, we can direct render to mip 1, and...
I try to create a eye view linear depth RenderTexture A which have 5 mipmap. First i convert the scene depth buffer to linear depth and save it to...
How to get the result like the store picture? [ATTACH] I open the sample project get that: [ATTACH]
Thanks. Also want know how to do that.
I paint a mask on terrain: 1. paint to temp rt. 2. use CopyActiveRenderTextureToTexture to update the terraindata's alphamap. if the temp rt...
Thanks. SyncTexture work now, but if i call CreateAsset, the alphamap is still missed.
I call SyncTexture on the terrainData, it report a argumentexception: ArgumentException: Unrecognized terrain texture name: "SplatAlpha 0" for...
I want get a copy terrainData B of a exist terrainData A. TerrainData terrainData = new TerrainData(); // copy terrain data...
Thanks. Which software did you used to convert to tiff? I tried paint.net, it seems it convert to 8bit tiff.
257x257, same as terrain heightmap. I upload the png for test.
I use a 16 bit png as a brush, terrain is 2m / heightmap pixel. terrain tools preview 2.02. [ATTACH] After paint [ATTACH] this is a bug or i...
In the package i need community with a Assets/Plugins/SomeClass. namespace SomeClassNameSpace { public class SomeClass { ... }...