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[MEDIA] Welcome to our forty-fifth blog post! We just wanted to make a quick update in regards to both Steam and Kickstarter. First and...
[MEDIA] Welcome to our forty-fourth blog post! Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since...
[IMG] Welcome to our forty-third blog post! Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and...
[IMG] Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign...
[IMG] Welcome to our forty-first blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign...
[IMG] Welcome to our fourtieth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign...
Welcome to our thirty-ninth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so...
Welcome to our thirty-eighth blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon,...
Welcome to our thirty-seventh blog post! In prior parts to this series, we’ve been discussing various features on our core gameplay elements....
Welcome to our thirty-sixth blog post! In this one, we’ll be showing off a few more Ability parameters that have been setup for the project,...
[IMG] Welcome to our thirty-fifth blog post! In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire,...
Welcome to our thirty-fourth blog post! In this one, we want to get into some of the more explicit coding behind our Abilities, and the various...
[MEDIA] Welcome to our thirty-third blog post! In our previous post, we began to discuss how our Damage, Element, and Resistance features...
Welcome to our thirty-second blog post! In this post, we thought it would be a good idea to begin to go over various damage related systems,...
[IMG] Welcome to our thirty-first blog post! In this one, we’d like to showcase some more of the art we’ve just completed. Bear in mind,...
[IMG] Welcome to our thirtieth blog post! Where our normal blog posts have typically featured bosses and other various gameplay aspects, we...
[MEDIA] Welcome to our twenty-ninth blog post! In this one we simply wanted to showcase a lot more sound effects. In our original SFX post, we...
[MEDIA] Welcome to our twenty-eighth blog post! Creativity is a critical component for pushing balanced gameplay- players should be free to...
[IMG] Welcome to our twenty-seventh blog post! In this one, we wanted to begin to delve into a specific topic of combat, which are enemy...