A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
They have changed the releases, instead of having 3 tech releases there are only two each year.
I'd probably assume it's something that only comes with HDRP as an additional feature, just like raytracing is.
Glad to hear! I managed to resolve the issue eventually too, except in my case I had to set up an assembly definition for In App Purchasing...
I was currently at the process of upgrading said project to Unity 2019.2 final just to see if this issue was fixed. Sad to see it wasn't.
Is there any ETA for a10 to be out?
Upgrading to HDRP 6.9 in 2019.3.0a8 will result into some missing API and namespaces for VFXManager in HDRenderPipeline.cs, so you will have to...
I'm having issues with using Unity Purchashing (IAP), stores.dll cannot find UnityEngine.UI because of the new package manager changes. Could not...
There's some issues with the namespaces for the Editor scripts. Shouldn't they be moved into StandardAssets.Characters.Editor instead?
Everything besides the recorder is already in the stating branch of the package repository, so hopefully soon.
I'm also very interested in the isometric features, hoping to hear more about it!
Either they forgot to update the beta website or an earlier build of b9 was prematurely released for the notification to pick up.
Currently the Dynamic Resolution is for Xbox One only, but will open up for other platforms as it progresses.
Unfortunately that won't be added back in 2017.2, as stated in this thread. Probably a future experimental build will land for in 2017.3 or later.
No, TileMap is only included from Unity 2017.2 which you can already try out.
Looks like it's on the roadmap now as well, so there's hoping to be able to test it soon.
2017.2 has the newer version of the Tile Map system, not to mention it's already on the roadmap as a planned release so there won't be any new...
That's fantastic! Wasn't even aware there was a Dolly path feature implemented in CM 2.0. I would like to suggest the ability to set the current...
Is there any chance for us to get the Playables Library examples project updated to use Unity 2017.1? I'm having a hard time trying to convert my...
The only example I could find is when creating a new C# Playable Behaviour script and the current documentation b3 comes with.
Just out of curiosity, are there any plans to support SceneSet assets in 2017? It's been removed from the 5.5 cycle rather quick, any clue on why...