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Was hoping for the same behaviour as well.
Hey @justdizzy We had the same problem and managed to find out why. Unity 2021.3.21 fixes a problem where, if you upgraded before from Unity...
Did you ever get a response on this? Or find a workaround?
Removing this was a very bad idea and shows again that Unity doesn't really use their engine for real development. The proposed fix with...
I confirmed Application.isBatchMode still works in builds that are built with dedicated server
Did anybody figure this out? The -timestamps argument seems promising but there's no documentation available.
You can use #if UNITY_SERVER
Hi, I suggest you use the bugreporter to get this bug tracked. I did notice that you forgot to pass the new secret argument for your build:...
Is there a way to mark custom assets as "exclude from dedicated server build"? An example: we use texture2darrays, which are just textures,...
After contacting QA, This is the link to the issuetracker about the mesh collisions disappearing without read/write access:...
Do you have an update on this case please? I know I can enable read/write but I don't want read/write to be enabled on the clients. Is there an...
You can do this using https://docs.unity3d.com/2021.2/Documentation/ScriptReference/PlayerSettings.SetScriptingDefineSymbols.html
We need this to use a third party audio engine to render voices. It would allow us to only have 1 system handling positional sounds and...
I had a similar issue and the link.xml fixed it, thanks!
Hey, Viking Village Demo was recently upgraded to be compatible with Unity 2020.2 and above. However, I would now like to compare the updated URP...
It happened, it's now available here: https://assetstore.unity.com/packages/essentials/tutorial-projects/viking-village-urp-29140
Hey, I just found this thread that seems to answer the question:...