A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I meant the Packages folder in the project view on left side. The Assets folder icon can be changed but the Packages icon can not be
Hello, Is it possible to change the "Packages" folder icon? I have changed the Assets folder icon and now it looks out of place a little bit....
My last post was deleted with the reason "Pointless necro" No it wasn't pointless. This is the top thread if you do a google search for it and it...
Thanks for the information! So does deprecated only mean its no longer supported with updates? It will still work fine in Unity 6?
I think there is a setting to limit air speed, maybe limit it to the same value as movement speed
There actually is, I don't remeber what the variable was called though, but maybe it was something like air velocity control
Just in case anyone needs more information on the performance difference of a flat hierarchy with many vs no exposed bones: I tested this with 900...
Can you elaborate what potential issues/bugs they have, in case we do choose to use them in our project?
I think you have to use Unity 2022.3 for the package to show up
You need to use a gameobject with a navmesh surface component on it, that is the only way with the new package I think
I have encountered the same problems. The names the debugger gives you dont work (Even though the "documentation" says you can use these), and I...
Right click it and select hide. If you want to bring it back, right click the scene view tab and select overlay menu Who approved these menus...
When I disable a navmesh link (link.enabled = false) and then try to check if its enabled if(link.enabled) it returns true. Am I missing...
Thank you, thats a good idea!
Did you ever find a solution to this? I've encountered the same problem for a while now
The entire terrain system and the terrain tools are causing soo many errors, even in a new project, theyre almost unusable. All of these bugs have...
I havent tried this but maybe there is some code that adds velocity downwards if a collision is detected above the player whilst hes not grounded...
Sadly haha. I hope one day they give us an option to prevent this from happening
I contacted support because of this and they said to right-click the scene view tab > Overlay menu > AI Navigation (Very intuitive and such great...
I've filed a bug report about 3 weeks ago but haven't heard back yet, lets hope they fix it soon