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Ah thanks, got it. I set the rate to 0, then clicked the + sign and set 5 particles to burst at 0.0. It seemed to work, but I'll keep that in mind :)
No particle specialists here? :)
Is it possible to spawn all particles of a particle system right away? I don't want it to shoot 5 particles, during 0.5 seconds, but shoot all 5...
Great, thanks for the explanation!
It selected Candy(clone), the issue was I did the assignment in the inspector to the script (Candy.js), but I should have assigned it to the...
I have an object Candy, that gets instantiated from another GameObject. When Candy gets destroyed, I want it to spawn another GameObject called...
Hi Graham, thank you for your reply. For some reason it seems to work now, I have been working a bit with the game, changing code, and don't get...
Anyone? I'm willing to put a bounty or pay someone a small amount by PayPal to fix this. Thanks! :)
Hi Raiden, I'm back, with some new questions and errors - I hope you can help me. Here are my questions :) 1. When I start Unity, I get this...
Thanks, that was it! However, I got the message "The AnimationClip 'AudioFadeAnimation' used by the Animation component 'AudioFadeAnimation' must...
I recently had some issues with getting EXC_BAC_ACCESS, which seemed to occur due to calling object/vars that didn't exist, but that Unity didn't...
Hi Raiden, thanks :) I tried with the fading thing, and had a little problems with the naming of the object, animation, and get this error:...
Oh yeah, one more thing. I got an error on line 63: return true; "Cannot return a value from iterators. Use the yield return statement...
Very nice tutorial and script, thanks a lot! It works fine when using pure C#, but since my other scripts are JS, I had trouble calling it...