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Hello! I have been learning how to use Vulkan recently and from what I understand, for best performance it is recommended to manually specify...
I am creating a tilemap as a custom mesh at runtime and i want to "overlay" some of the tiles. For example if some background object like a tree...
I am generating a mesh at runtime(background made out of quad tiles) and i would want to assign different tile textures to the background....
I suppose that it will be enough for me to avoid dots for now. I mostly need to procedurally generate large tilemaps and for that i think i could...
I am currently brainstorming the way i will approach creating my game and i have the following question: Is it better to use DOTS(in particular...
Found out that resetting the layout fixes the issue. No idea still what couldve caused it, as my layout didnt contain anything more than standard...
I have tried removing different packages through package manager and changing my layout to only contain scene view, hierarchy and information and...
Any ideas how to solve the problem?
This is the "high cost" part of the EditorLoop tree[ATTACH]
Thanks for pointing that out, i have done so and turns out that the part of editor loop that causes the 300ms utilization is TickSceneTracker...
So, for troubleshooting i have uninstalled all beta unity versions i have and reinstalled 2020.1.0b10 on C drive. After that i have loaded a new...
Hello I have created a small test project to see how unity 2020.1 beta will work with my current plugins and on entering play mode, unity starts...
Yes, i have, however as far as i can see, RuleTile does not store a reference to it's game object instance, only to the prefab it instantiates
Hello I am currently trying to figure out how to find the GameObject that is attacjed to a tile on a tilemap. The GetTile method returns a...
Hello. In my project i want to separate entities into worlds(world for characters and world for misc entities). Lets call them CharacterWorld...
I am currently making a dungeon generator for my game. The system is room-based. Rooms have doors and volume nodes. When generation starts, a...
Thank you for your answer, will be looking towards the issue being resolved)
Hi! I have started to work on lighting for my game, and noticed that when i enable shadow maps, cpu timing increases alot and my fps drops to...
Thanks for such a detailed reply) Of course i am not aiming above blizzard) And I aggree that GOAP would be an overkill. I will use a state...
Yea, youre right, GOAP would probably be an overkill for what i need, thanks for help)