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RTFM: OVRPlugin.TestBoundaryPoint
I need to check if a point in within the boundaries of the playable area when using Oculus Rift. How do I do that?
I got it working now. I changed one thing and then suddenly it worked. In my socket.SendAsync-method on the server I had specified...
I'm have made a Unity WebGL app based on the WebSocket asset and also a web socket service using AspWebSockets (ashx) which I host in IIS on port...
I'm currently trying to get Unity Remote 5 to work with Unity 5 with an updated iPad and iTunes on Windows. I have tried it on three differenct...
I'm using 5.3.4f1 and I have it working. If you add "c:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" to...
The startup time for my app was about 10 seconds on my device and an empty app was about 5 seconds so I tried to find out why. It ended up being...
I've noticed that OnApplicationPause won't be called with true in editor mode when deactivating the window, only when re-activating it again will...
It seems that there is a bug with IL2CPP-builds for iOS with CanvasGroup where the alpha-property is read-only when using reflection. If you try...
Hello! I'm generating a simple mesh procedurally with a basic black shader and render it with Graphics.DrawMesh(...) In the quality settings I...
It should work anyway (my example was just to show that I used an Array as input to a List) But I found out what the problem was! It all worked...
I have spent days debugging all sorts of AOT/JIT-related problems when trying to run my Unity-app on iPad. But now I have got stuck on a really...
Hi Anybody know of an updated source with all C#/.NET that doesn't work on iOS? There are a lot of mixed sources and (perhaps) old info out here...
If I limit the weighting to 0 -> only Color1 and 1 -> blended as normal. Still impossible? Can't the primary color be weighted somehow? Then it...
Hi Can somebody help me with this shader? I have two colors which I want to blend between using an alpha-texture. This works fine. Now I need to...
I'm wondering if there are any shader setting to get the following result (the right), where two quads of the same semi-transparent material does...
I'm a developer and I don't feel that comfortable with GUI-based design tools =) I'm just starting out with a basic 2D drawing app and I have...