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Ah amazing, thanks I'll try to update my package.
I've been working on updating some packages on my project and have run into a bit of a problem with the Unity Open XR library and Unity Analytics....
Ah ok, that's interesting. Yeah we are using a custom Amplify shader so maybe gpu instancing is not supported. It does seem like the different...
Thanks! I think we had forgotten to tick GPU instancing on the particle materials. Although there are only 1-2 of each particle system playing at...
Hi all, I'm profiling my game with a native profiler, so getting lots of Unity internal stuff popping up. This method...
Hey, I just completed the survey too and got the same "survey is not active" message at the end. Hopefully the answers got through to you anyway.
You can add `alphatest:_Cutoff` to the surface shader options and define a `_Cutoff` variable in your terrain shader to control it. That gives you...
Edit: Position now filled I'm looking for a developer to help with developing an AR app for a museum. The app will involve a lot of UI layout and...
I would love a solution to this, I thought unity had crashed but actually it's just taking 62 minutes to enter play mode. This is 2020.2.1
I did find out a bit more on this. The pointer you get from GetNativeVertexBufferPtr is not necessarily to CPU addressable memory, it is often GPU...
I'm trying to create a mesh by copying a bunch of smaller meshes into it. In this case it's a series of letters that I want to form an animated...
Hi, I'm trying to create an explosion effect, so my puppet will be sent up in the air with some force, while playing a flailing animation, which...
I often find myself wanting to copy bits from one prefab to another, or compare them to check for differences. It would be great if we could open...
Sorry, what I mean is that in the timeline clips act like states that have "write defaults" ticked, but there is no way to disable that. Thanks...
In the end I created two tracks, with ClipA and ClipC on the top, since they both affect the same part of the model, then ClipB on the bottom....
Thanks for the suggestion, but it doesn't help unfortunately. There is nothing affecting the root transform in these three clips.
I was trying to get this working for Quest actually, but they don't supply binaries or a compile target for ARM and I couldn't get a compiled ARM...
I'm still getting used to Timeline but I'm having a problem and I'm not sure if this is down to me doing something wrong or not understanding, but...
Thanks for the great work @bocs , I've been trying to make use of this and the bit I'm struggling with now is creating an NVBlastFamily, i.e....
My particular set up I have a single animation I want to play on a static object, like a door opening. So I want the timeline to play that...