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I'm getting the "Please download Odin inspector" popup when generating MonoBehaviors (trying to enable Odin tickbox) - Odin is installed. Seems...
Is it possible to pass a method reference to a Job? Reasoning is that this would allow to build more modular and generic jobs that can take input...
Hey! I'm looking to build a graph (vertices and edges structure that is) editor with UGUI. Is it something that is possible to do with that asset?...
Seems like the author has abandoned the product. Hopefully I am wrong.
Hey, I want to make a game similar to combat in heroes 3 (hex grid with units walking on it). Can you possibly point me to a tutorial or an...
Hey sient, I've found myself extending unity's ui system and I need to inherit from UnityEngine.EventSystems.UIBehaviour (it has implementations...
Actually, in continuation: how to implement an editor for a list to which you can only add elements of another list?
Hey Sient, Could you expose BaseCollectionPropertyEditor for better expansion? My suggestion is to change: private readonly PropertyEditorChain...
Hey Stephan, I have a weird issue - in play mode everything looks fine, but when built ofr example for osx - text is displayed as black or grayish...
Hey sient, I was implementing an ObservableCollection from the later version of .net that is currently available in unity and I came across a...
Hey sient, can you please implement ReadOnly attribute? It would be really useful :)
Hey sient, It seems that there is a bug concerning BaseObject: I have a BaseScriptableObject-inherited class, that has a Dictionary, which stores...
Hey sient, I found the cause of the problem I mentioned above: fxMetaType.cs line 244 causes NullReference exception when ctor is null; I added...
Actually it seems that deserialization is backwards compatible - some dictionaries work fine. It fails with really complex object as value. It...
Hey sient, you seem to have changed the way dictionaries are serialized in fullserializer - it is not backwards compatible. Was:...
Hey sient, I was having an issue with launching FI-based application on iOS in fiSettings.cs file: ArgumentException: get_isEditor can only be...
I was thinking about manual skinning. Auto-rig is more of "bells and whistles" kind of feature, but bone creation and mesh skinning is much more...
Is it possible to rig characters via Skele?
This idea has bugged me ever since I've heard of IL2CPP for the first time - is it possible to obtain access to unity's native innards? I suppose...