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You'll want to sample the texture with a mipmap bias in order to eliminate the seam; this will also net you a clearer image toward the poles of...
Use the legacy input system and make sure you setup all the Axes for vr input, or use the new input action system with default mappings, or get...
Thank you -- it ended up being user error. We instantiate a VR prefab based on the XR Subsystem Loader, and didn't explicitly add WMR. Previously,...
It appears that the XR loader thinks that it has loaded, but there is no tracking and the headset doesn't change what it was doing -- it stays in...
You could also look at Oculus 4 Business https://business.oculus.com/?locale=en_US AFAIK, no plans to require facebook for that
You can render the main camera as normal for VR targeting display 1, and then make an additional camera for display 1 with a higher depth value
It's mandatory to even setup the device.
How do you know you have 130 shader keywords? Unity will also be reserving some global keywords. You can try changing all of your global keywords...
Is there any possibility to have GPUI use the DrawMeshInstancedIndirect method with single pass instanced along with LODGroups? Single pass...
Has this asset been abandoned?
I’ve noticed that in my project, GPUInstancer has terrible performance on forward lighting path but great on deferred. A matter of 40 FPS vs 200...
Hello -- I've been using your asset for a while now and think it's really great. I have an immediate need to do culling/LOD with groups of...
The silence is deafening at this point
VR devices reset some camera parameters, so you are unable to modify the clipping planes. I'm not sure if this is a manufacturer issue or Unity issue.
It sounds like you’re asking for something relatively simple but specialized, and that maybe you’re not exactly a programmer yourself? This...
Is it possible to create a prefab prototype at runtime? I have lists of transformation matrices and variation data which I'm managing, and i...
This is really interesting! I'm currently in the process of trying to hack it in order to parse a gigantic 3d model in order to implement a highly...
Hi -- any immediate plans to support the XR Interaction Toolkit?...
There's no good way -- you have to manually copy in models for every controller you'd like to support, and then guess on the controllers connected...
Hi -- I still have this same issue. I recently updated to the most recent GPUInstancer. The problem is that if I render to a camera that is...